Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

User Struct value set through a component is reset to default when modified through the level instance

UE - Gameplay - Jul 3, 2017

Struct value set through a component is reset to default when modified through the level instance. If it's not set through the component, it works fine. User Description: There is a bug in the eng ...

UIpNetDriver::ProcesRemoteFunction warnings appear for ShooterGame clients when switching weapons

UE - Networking - Nov 5, 2015

The following warnings appear in the output log for ShooterGame clients when switching weapons. [2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connectio ...

UVOIPStatics::VoiceTalkerMap entries overridden in single-process multiplayer PIE

UE - Online - Oct 2, 2023

UVOIPStatics::VoiceTalkerMap uses FUniqueNetIdWrappers as its keys, which will be the same across multiple instances for a player. A player's local pawn can have a voip talker, and that pawn on a re ...

Crash upon opening a level that is parented to a Custom Level Script

UE - Gameplay - Blueprint - Jul 30, 2015

The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...

SceneCaptureComponent2D 'Primitive Render Mode' Always Selects Legacy Option

UE - Graphics Features - Nov 9, 2017

When using SceneCapture2D and trying to edit the "Primitive Render Mode" (found in Details panel, Scene Capture) you can select the "Render Scene Primitives (Legacy)" and the "Use ShowOnly List" opt ...

Engine Freezes Compiling Fmod Material

UE - Graphics Features - Jun 25, 2015

When Saving the Material shown below, the engine will freeze at 50%, no crash is generated but engine stays unresponsive (tested for 60 mins) and must be terminated via Windows Task Manager. [Image ...

ARKit portrait image aspect ratio incorrect on iPhone 6s,7, probably all phones.

UE - Platform - XR - Nov 29, 2017

As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...

UEdGraph pointer data is not correctly un-done and graph nodes are lost when declared as a UObject property

UE - Framework - Blueprint Editor - Aug 9, 2024

When an undone operation is done for a UObject property that has a UEdGraph*, the modified UEdGraph nodes are lost. This UObject needs to be created/spawned in an Editor Environment by another Obje ...

AddLocalTransform node does not match scale behavior described in the node's documentation

UE - Gameplay - Blueprint - Jun 29, 2018

The comment for the AddLocalTransform node states "Change in transform of the component in its local reference frame. Scale is unchanged." However, when the node is used, the existing scale of the o ...