Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2022

This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...

Can't connect Date Time and Time Spawn pins to math nodes

UE - Framework - Blueprint Editor - Feb 2, 2023

we can do a "cheap fix" here by adding the "IgnoreTypePromotion" metadata to the date time functions, but there are some underlying issues with the FindBestMatching func in this case causing it to f ...

Anisotropic metallic material and area lights don't work

UE - Graphics Features - Substrate - Jun 28, 2023

Gameplay Effects with instant duration fail to be predicted if a duration magnitude was previously set

UE - Gameplay - Gameplay Ability System - Aug 4, 2023

The Duration Magnitude property is not zeroed out if a Gameplay Effect's duration policy is changed from HasDuration to Instant. As a result, UAbilitySystemComponent::ApplyGameplayEffectSpecToSelf e ...

Crash when copying PF_Stencil format from the GPU to the CPU

UE - Rendering Architecture - RHI - Oct 18, 2023

This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...

Arithmetic assignment operators (e.g. +=, *=) in Niagara inputs are applied twice .

UE - Niagara - Jan 9, 2024

Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack.  This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...

Keep Playback Range In Section bounds can cause Actor Sequence range to be inclusive

UE - Anim - Sequencer - Feb 16, 2024

FSequencer::UpdatePlaybackRange does not check the exclusivity of the new bounds when setting them, but UMovieScene::UpgradeTimeRanges does. ...

UEnhancedInputUserSettings::LoadOrCreateSettings does not handle the changing of a settings class in the editor

UE - Gameplay - Input - Jun 3, 2024

proposed fix seems ok to me:  UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...