Android mic stops capturing audio after 2nd load of app

UE - Audio - Aug 1, 2018

The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...

Preview Mode Button Does Not Have an Icon When Small Toolbar Icons is Enabled

UE - Platform - Mobile - Feb 25, 2019

Preview mode button is missing an icon with "Use Small Tool Bar Icons" enabled. Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5172174  ...

Niagara emitter shrinks when changing the camera

UE - Niagara - Mar 20, 2019

Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...

ARKit - ARKitCameraMaterial crash

UE - Platform - XR - Apr 12, 2019

Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...

Disabling 'Maintain Horizontal Ground Velocity' -> incorrect velocity reported when colliding in negative directions

UE - Gameplay - Player Movement - Jun 6, 2019

With  'Maintain Horizontal Ground Velocity' disabled in the first person character - velocity is not set to zero when stopped by collision while moving in a negative direction. Confirmed in 4.23 ...

Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

Morpher Animation incorrect if Names Overlap on Imported Mesh

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2019

Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...

Instance Materials are not Created When Importing an FBX

UE - Graphics Features - Oct 16, 2019

Instance Materials are not Created When Importing an FBX.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 9551884, 4.25 CL# 9615021 ...

Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12

UE - Rendering Architecture - RHI - Dec 2, 2019

Crash when enabling Level of Detail Coloration viewmodes in the Dataprep editor while using DX12 This crash does not occur when the project is opened with DX11. Note that the Dataprep editor does ...

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is altered

UE - Gameplay - Blueprint Editor - Jul 14, 2020

Nodes of inherited function don't refresh automatically in the opened BP editor if implemented interface is changed.Workaround: refresh nodes manually Regression: NO Can be reproduced on the 4.25.1 ...