Several issues have been reported within the ParseHistoryResults method from PerforceSourceControlOperations: 1. Any Records that share the same filename will only display the last record with that ...
If you apply the same material more than once as a blendable element the effects will not stack. Only one of the materials will be taken into account. However, if you make a copy and apply that it w ...
Bisecting a BSP with another BSP with an axis scale value at a value < .25 breaks bsp faces, causing them to no longer render correctly. NOTES The value at which this begins to occur is 0.249992 ...
A project building in Visual Studio will sometimes fail with the error Unrecognized type 'FBar' - type must be a UCLASS, USTRUCT or UENUM. This can occur in situations where one struct was reference ...
This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...
Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value. ...
This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...
Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...
A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...