Crash when starting VREditor and then changing levels

UE - Editor - Workflow Systems - Jul 26, 2016

attached video below if you are unsure of repro ...

Crash frequently when switch the material viewer

Tools - Dec 17, 2018

This happens almost 100% on a MBP/MaxOS, (2.3GHz Quad-Core Processor ,8GB 2133MHz LPDDR3 memory), also happens in a lower frequency on PC/Windows, (nvidia 1080, 64 memory)  ...

Scaled Geometry Collection made from non-basic Static Mesh Crashes Editor

UE - Simulation - Physics - Destruction - Nov 14, 2022

Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...

Crash attempting to play in Mobile Preview

UE - Graphics Features - Jan 13, 2017

This is a regression from 4.14.3 ...

Navigation crashing on PIE in absence of NavOctree

UE - AI - Mar 17, 2015

Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UNavMeshRenderingComponent::GatherData() + 18874 bytes [e:\downloads\unrealengine-4.7\unrealengine-4.7\engine\s ...

Creating multiple Scalar Parameter nodes with a different values will crash the editor

UE - Rendering Architecture - Materials - Mar 11, 2020

This is a regression from 4.24.3 CL 11590370 This was discovered when ad-hoc from home I ran into this by running this set up https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Cle ...

RHILockTexture crash with ray tracing enabled

UE - Graphics Features - May 25, 2021

Looks like it's a resource state tracking assert issue on the resource. ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

HLOD Build crashing when building nanite for mesh with 2 material having the same parameters

UE - World Creation - Worldbuilding Tools - HLOD - Dec 2, 2023

From Licensee: Catching the exception with debugger allowed us to find a list of materials on the hlod mesh on which the error occured and we were then able to link it to one of our meshes causing ...