Disabling the Paper 2D plugin causes a packaged project to not open

UE - Foundation - Cpp Tools - Automation Tool - Jun 19, 2017

When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...

BPGC GetPreloadDependencies() may be excluding non-DSO archetypes

UE - Gameplay - Blueprint - Apr 10, 2023

Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...

Cannot build for Windows with the Steam VR plugin Enabled

UE - Platform - XR - May 19, 2015

If a user has the Steam VR plug in enabled it will cause the build for windows to fail when trying to package. ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

UE - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

AIController.BrainComponent not being set to user-created BehaviorTreeComponent instance

UE - AI - Apr 30, 2015

If a user manually created a UBehaviorTreeComponent for his custom AI controller, but forgets to set AIController.BrainComponent to point at that BT component then a fair amount of assumptions break ...

Removing components from Landscape with simplified collision results in assertion

UE - LD & Modeling - Terrain - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Hang occurs on Mac when Japanese input is selected and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded

UE - Platform - Apple - Aug 10, 2017

The Editor will hang on Mac if Japanese input is selected on the Mac and the window to select the parent class for a new Blueprint is opened with the All Classes section expanded. REGRESSION: No. T ...

MediaFramework movies not playing properly in Shipping

Media Framework - Nov 7, 2017

`check(Samples.Pop());` this kind of `Pop()` inside of a `check()` is in a few places in MediaSampleQueue.h and MediaSamples.cpp but `check()` expands to nothing in Shipping/Test, so, required work ...