The referenced documentation does not state anywhere about collision being affected by animation sharing nor is the user expecting it to be affected. Even when the Collision Preset is overridden to ...
colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...
Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...
Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...
Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...
When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...
This is a common crash affecting Mac users in 4.16. User DescriptionsI tried to build the lighting and it keeps crashingWhenever I attempt to build the project or change the preview rendering to IO ...
Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...
Calling SGridPanel::SetRowFill on an actor's BeginPlay causes the editor to crash with the callstack provided The reporter mentioned SetRowFill uses if() statement where SetColumnFill uses while() ...
-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...