Scale animation with joint orient set in fbx is broken.

UE - Editor - Content Pipeline - Import and Export - Feb 9, 2022

Legacy Fbx: Importing multiple skeletalmesh put all of them in the same package.

UE - Editor - Content Pipeline - Import and Export - Oct 26, 2023

Sequencer Export to FBX file framerate is always 30fps, regardless of playback rate in Sequencer

UE - Anim - Sequencer - Apr 24, 2020

This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24).  In Sequencer: [Link Removed] In Maya: [Link Removed] ...

Volumes with infinite or missing faces when importing .fbx file

UE - Graphics Tools - Modeling Tools - BSP - Sep 16, 2024

UDN Description: We are having issues with the "Create Blocking Volume" tool on StaticMeshActors. When we create a convex blocking volume (any convex, rough or heavy), we often have volumes that ha ...

UE4 Ignoring Bone information from FBX Exported from 3DSMax

Tools - Nov 23, 2015

The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...

[Legacy][FBX] Animation curves are not added to the skeleton anymore

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2025

Message Log not updating Categories in Real-Time

Tools - Dec 9, 2015

When importing an FBX with a known FBX import issue and the Message Log already open, the FBX Import error will appear but the FBX Import Category which is not present upon opening the Message Log w ...

Key input by Sequencer is missing in FBX output of parent-child actors

UE - Anim - Sequencer - Nov 15, 2021

This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A)   ┗Actor(B)     ┗Actor(C) This is how the attachments are registered, and the ke ...

Tangent is divided twice by Decimal Rate when importing animation from FBX in Sequencer

UE - Anim - Sequencer - Aug 20, 2021

The cause is that the ImportFBXProperty in MovieSceneToolHelpers.cpp is divided by DecimalRate. ArriveTangent = ArriveTangent / ((Key.Time - PrevKey.Time) * DecimalRate); LeaveTangent = LeaveTange ...