When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...
Comments from users:Deleting an entire section of content browser. Specfically the Landscape Auto Material folder. It had been applied to some assets already but I was deleting from a new blank map ...
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Comment from user:Moving EQS Testing pawn with live update ...
Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...
This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...
This is a common crash that has occurred since at least 4.17 User DescriptionsI was building the light for an Archviz Scene (edited BaseLightmass.ini). Never had it crash before and I have done bui ...
This is a semi-common crash in the 4.18 release. There is one recorded case of this callstack also occurring back in the 4.11 release, but it seems to be an exception. All other cases have only occu ...
Mouse movements during Simulate will slightly move Skeletal Mesh actors that are simulating physics. This also effects physics assets in the PhAT editor during simulate. The effect is small but I wa ...