OBJ import - Auto Triangulation - Error: No polygon were found on mesh ''

UE - Editor - Content Pipeline - Import and Export - Nov 23, 2019

"When translating some geographic data into a .OBJ, and importing into UE4. More than 165 of the meshes work. Some, i am having a hard time with. I've attached an example. AUT-mesh.obj is one of the ...

Vulkan leaks memory when opening and closing windows

UE - Rendering Architecture - RHI - Nov 22, 2019

As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe

UE - Virtual Production - Nov 21, 2019

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe The Blueprint node "Get Actors" for Layers in the Level Blueprint causes an instant crash in a built developm ...

TMap Contains Node Returns False Incorrectly Under Specific Circumstances

Tools - Nov 20, 2019

The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...

Widget causing ensure to trigger on end play

UE - Editor - UI Systems - Nov 15, 2019

Widget is causing an ensure to be hit when exiting gameplay.  Tested in: 4.24 Preview2 CL#10091930 , 4.25 CL#10183780 Attached URL's from the user:  https://forums.unrealengine.com/community/ge ...

Custom Events get unbound when duplicating Level Sequences

UE - Anim - Sequencer - Nov 13, 2019

Custom Events get unbound when duplicating Level Sequences ...

Duplicating inherited variables in the MyBlueprint panel doesn't copy data from the old variable to the new variable

UE - Gameplay - Blueprint Editor - Nov 12, 2019

Duplicating inherited Blueprint variables should copy the data from the original variable to the duplicated variable. ...

High intensity pixels create artifacts with Bloom

UE - Graphics Features - Nov 12, 2019

[Feature Request] New InstancedStaticMeshComponent API: Add Multiple Instances

UE - LD & Modeling - Terrain - Landscape - Oct 24, 2019

Licensee says that adding multiple InstancedStaticMeshComponent instances can be very slow (main bottleneck being the physics building). I think there's a good case for a method something like:   ...

Curves in compressed additive animations interpolate incorrectly when two keys in a row have the same value

OLD - Anim - Oct 16, 2019

Curves compressed from additive animations will not interpolate correctly if they have two keys in a row with the same value. The second key will be ignored, leading to the curve interpolating earli ...