Cable component fades while moving over the Skybox and disappears while over Volumetric Clouds or while Material is applied

UE - Graphics Features - Apr 15, 2022

Cable component fades while moving over the Skybox and disappears while over the Volumetric Clouds. If a Material is applied to the Cable it'll fade & disappear while the character is not moving. R ...

Trying to chord two buttons already mapped to actions to fire a third action when both are actuated fails.

UE - Gameplay - Input - Apr 14, 2022

We're aiming to set up LT - action 1, RT - action 2, LT + RT - action 3 here. I don't think this is supported via chording at present. You'd need to handle it manually (probably via adding/removing ...

Forward Shading causes Artifacting on Instanced Meshes

UE - Rendering - Architecture - Materials - Apr 14, 2022

Forward Shading causes Artifacting on Instanced Meshes. ...

[AI] VisLog Cone macro has typo in definition that results in compilation error.

UE - AI - Debugging - Apr 14, 2022

Typo in the macro definition for UE_VLOG_CONE of the word Origin which results in the parameter not being passed correctly. ...

Instance overlap functions for Foliage Instanced Static Meshes detects instances inconsistently

UE - World Creation - Worldbuilding Tools - Foliage - Apr 14, 2022

Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...

Level Instances are excluded from World Partition minimap

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 13, 2022

Level Instances are not included in the World Partition minimap as their load requests do not get processed. ...

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Content Pipeline - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...

A widget set in the Grid Panel reverts back to it's default size and position when compiled

UE - Editor - UI Systems - UMG - Apr 13, 2022

A widget set to a specific row and column within a Grid Panel, that has been assigned multiple rows and columns, and then spanned across other rows and columns reverts to it's default position and s ...

ActorComponent's focus changes unintentionally

UE - Gameplay - Blueprint Editor - Apr 13, 2022

If you do not compile at the inherited actor, the problem does not occur. ...

Instance added Child Actors are not initialized when using world partition

UE - World Creation - Worldbuilding Tools - World Partition - Apr 13, 2022

A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...