InstancedStaticMesh displaying corrupt lightmap data

UE - Graphics Features - May 17, 2021

I think I narrowed this issue down to bad UV coordinates being interpreted during the BasePassVertexShader execution applied to instancing. At this line in VertexFactoryGetInterpolantsVSToPS: flo ...

[Submix][Content Browser] - Deleting an unsaved Submix asset (any type) causes them to reappear when creating a new asset

UE - Audio - Submixes - May 13, 2021

Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...

Crash when adding an Event Write node to a Niagara Scratch Pad module

UE - Niagara - May 13, 2021

It seems that the crash is related to all of the "Write" events. I tested the Event ChaosDestruction Write, Event Float Write, and Event Bool Write and all 3 caused the crash, but their "Read" count ...

Chaos : Crash when destroying part of Geometry collections clustered by AnchorField

UE - Simulation - Physics - May 10, 2021

Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...

AllowCommandletRendering D3D12 device crash

UE - Graphics Features - May 10, 2021

Actor components added natively can be set to null on derived blueprints during blueprint compilation

UE - Gameplay - Blueprint Compiler - May 7, 2021

A native default subobject can be nulled out during compilation of the owning class in derived Blueprints with circular dependencies.  ...

Improve BSP Face Selection Behavior

UE - LD & Modeling - Modeling Tools - BSP - May 4, 2021

Modifying BSP brushes from their original shape sometimes makes it hard to select certain some faces; clicking on various points on the face, modifying the camera or toggling translucent selection a ...

IOS Preview on MacOS crashed when open postprocess material that uses stencil

UE - Platform - Mobile - May 3, 2021

IOS Preview on MacOS crashed when open postprocess material that uses stencil ...

Editor freezes when force deleting a level created with Conversion Suffix

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2021

Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...