Force Delete of Referenced SpeedTree Instance causes Crash

UE - Graphics Features - Nov 10, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: IsValid() [Link Removed] [Line: 780] Source Context: 1873 ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed | UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.15 and affected nearly 500 users. The CrashGroup was previously linked to [Link Removed], but that had specific repro step ...

Player state on clients does not get set properly

UE - Networking - Jul 23, 2015

When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

Sprite collision is inaccurate

UE - Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...

[CrashReport] UE4Editor_ShaderCore!FVertexFactory::Set() [vertexfactory.cpp:180]

UE - Graphics Features - Jul 5, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Source Context: 165 return *VertexFactoryTypeIt; 166 } 167 } ...

[CrashReport] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2097]

UE - Gameplay - Blueprint - Aug 8, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

Rearranging Slate Brushes causes crash

UE - Editor - UI Systems - Jul 14, 2019

Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving

UE - Gameplay - Dec 15, 2015

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...