(Note: all enums seem to fail when exposed as a user parameter and changing the exposed int does not impact the result of the simulation) Add a rigid mesh collision query di to a scratch module pe ...
When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...
see description in [Link Removed] ...
When trying to load the actor, the warning "Can't load actor guid from package" will show. In FWorldPartitionActorDesc::Load, it's unable to find the object: Package = LoadPackage(Package, *Ac ...
Related to [Link Removed], where calling a multicast RPC in BeginPlay results in the character being spawned on the client with the incorrect role/initial property data. One thing to note: this does ...
It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...
Licensee found that memory being allocated during a resize in NavMeshMemory is not being tagged within LLM as NavigationMemory but show in LLM as Untagged memory. They do not have a callstack showca ...
Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...
The different fbx exporters do not cleanup the fbx sdk manager ...