On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the op ...
Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...
When playing a replay with DemoPlayTImeDilation set to 5, and jumping around the timeline using GotoTimeInSeconds(), the play back can break, with game actors freezing and violently shaking. It seem ...
This is caused by FLightmassMaterialProxy doesn't have GetStaticParameterSet() function. (FMaterial::GetStaticParameterSet() is called.) It can be fixed by adding the following function to FLightma ...
UE4 applies 1-x transform to V coordinate when importing UVs from mesh. This is to handle GL/D3D differences in texture origin, but it breaks UDIM page addressing. It's possible to apply a fix to ...
When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...
There's a bug in the anim bp compiler which results in split pins on animation nodes not being merged properly back onto their parent pin during compilation. The result of this is that any input to ...
The "untracked" metadata field turns off tracking of soft object references so they will not appear in the content browser or modify things like cooking rules. It works fine on individual references ...
It seems upon reopening a project with State Trees, they don't always keep their last compiled state or recompile when the project is loading up. Same issue occurred when I removed a Task from a Sta ...
Renaming the LevelSequence also renames the internal DirectorBP. Renaming the BP triggers the rename of its BlueprintGeneratedClass asset. A Redirector will be created for the BGC but it will be in ...