This is caused by FLightmassMaterialProxy doesn't have GetStaticParameterSet() function. (FMaterial::GetStaticParameterSet() is called.) It can be fixed by adding the following function to FLightma ...
This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...
It is hard to reproduce, but a licensee reported in UDN that it crashed on his computer frequently. He provided two crash dumps with logs which I uploaded here.[Link Removed][Link Removed] OS: W ...
Importing a camera's FBX through Python will not import a camera's animated focal length. ...
Stepped animations will not evaluate at the same frames as the level sequence it's in even when they are both at the same frame rate. ...
The sRGB flag is check and set in PostEdit, so when I editing the asset will be correct. And I'm checking again with RHI, so there seems to be no drawing problem.[Link Removed] It seems to be corre ...
Setting the world origin will not update existing Niagara particles. ...
If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...
Essentially, this memory leak should be counted in the UI section, but it is counted in the SceneRender section. This seems to be due to the behavior of MemStackAllocator and FixedSizeAllocator. Th ...