In this project, BP with Spot Light registered as Child Actor is placed. If we copy and build, the following warning will be displayed. BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330 'BP_Spotlig ...
UDebugSkelMeshComponent and PreviewInstance are lost current animation asset. There are 2 ways to fix below void UDebugSkelMeshComponent::InitAnim(bool bForceReinit) { // If we already have Pre ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
When attempting to run the attached Project submitted from UDN, it will crash on launch. If Vulkan support is disabled, the Project will run as expected on Quest. This issue DOES NOT appear to repro ...
Child windows created as part of the editor startup process won't have a title. This happens because the native window hasn't yet been created when we set the title in FTabManager::RestoreArea_Helpe ...
The outer cone angle will not have a default track created for it when it's added as a default property in the project settings. This seems to stem from the property having a setter function, and be ...
Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...
Geometry cache section will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...