Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...
When you assign a Preview Mesh to a Material Instance, save and close the instance, on reopening instance, the Preview Mesh will not retain connection to the Instance and will revert back to its ass ...
UMG Visibility binding resets to default after closing and reopening project first time. "Get Visibility" on Button click boolean toggle for widget blue print "False" return node value gets automa ...
This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 376 int32 NumDescendantsChanged = 0; 377 // recursiv ...
While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...
This issue takes a few attempts to repro. Sometimes when saving the icons will remain normal, but other times a red X will be displayed instead. Opening up the Level that is displaying the X and re= ...
When the CharacterMovementComponent makes the transition from falling to walking, it retains the forward velocity it had while falling. When the character lands on the moving object, its new velocit ...
When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable. It implies extremely high lag on each lost RPC and all following ones. User lose ...
Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...
Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...