When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...
Creating and loading 1001+ instances of level crashes editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.11.2 Notes While not reproduced internall ...
Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows ex: 1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tesse ...
Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...
Upgrading a project from 4.11 to 4.12 causes Class Default nodes to disconnect their output pins from other nodes. If the node is reconnected and saved, it will disconnect again when the project is ...
When attempting to replace a global float variable with a local float variable that is connected to a Timer node in a blueprint function, an error will appear after trying to compile. This does not ...
Corrupted data was previously handled gracefully without crashing, but in 4x14 the same data crashes the editor. ...
Having an extra semicolon on the line before declaring a UPROPERTY will cause UHT to miss parsing the following UPROPERTY. This is expected, but an error is usually given when this is the case. This ...
Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...
When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...