When packaging with nativization if you have a widget as a value in a TMap, the package will not finish building. The TMap will throw an error during the Package process that reads: UnrealBuildToo ...
Attempting to run a standalone server and client using different processes will crash if the Code Editor plugin is enabled. ...
Enabling Shared Material Shader Code will cause a crash on tvOS From user: "We originally enabled Share Material Shader Code long before trying a tvOS build, making this crash tricky to debug. W ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...
Shaders that compare custom depth and pixel depth get wrong output values because the ranges are different. This error is most noticeable over large distances. The difference in ranges is due to t ...
Cannot save actor after actor component modification. The user gets the error Graph is linked to private object(s) in an external package ...
Removing texture parameter from parent material doesn't remove material Instance references to the default texture. ...
Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...
From licensee:What happens is that UEditorEngine::CheckForPlayerStart() is returning the PlayerStart in the data layer, so FInternalPlayWorldCommandCallbacks::PlayInViewport_Clicked() doesn't route ...
in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...