Motion Blur has noticeable Artifacts when rotating Camera

UE - Graphics Features - Aug 26, 2016

When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...

Auto Save does not appear to work while using the VR editor

UE - Editor - Workflow Systems - Aug 25, 2016

Auto Save does not appear to work while using the VR editor ...

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw

UE - Gameplay - Blueprint - Aug 25, 2016

Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...

Widget interaction component does not appear to deselect a currently selected widget after deactivation

UE - Editor - UI Systems - Aug 25, 2016

Widget interaction component does not appear to deselect a currently selected widget after deactivation. If a widget was currently selected, it can still be used after deactivation. ...

Float Particle Parameter for Point Gravity Strength Raw does not work

UE - Graphics Features - Aug 24, 2016

The Distribution Float Particle Parameter setting for Point Gravity Source "Strength Raw" doesn't accept values being passed into it from Blueprint. ...

Pressed and Normal Padding appears to have no affect on buttons in UMG

UE - Editor - UI Systems - Aug 24, 2016

Pressed and Normal Padding appears to have no affect on buttons in UMG ...

Memory Leak Sculpting Landscape with background DDC generation enabled

UE - LD & Modeling - Terrain - Landscape - Aug 24, 2016

There appears to be a memory leak when sculpting landscapes using the sculpt tools on a landscape with a material applied. Notes User left this comment: I tracked it down to the UCookOnTheFlySer ...

Seamless travel not supported in single process warning while single process PIE is disabled

UE - Networking - Aug 23, 2016

I initially noticed this when I had it set to a single process, but the same error was occurring when I had single process turned off. To double check that Seamless travel was enabled I ran the con ...

Bilinear Filtering creating Artifacts on Edges of Paper2D Sprites

UE - Gameplay - Paper2D - Aug 23, 2016

A user is reporting some artifacts on the edges of his sprites when using bilinear filtering for the texture settings. These artifacts do not appear when using the Paper2D texture settings (Nearest ...

Landscape Tessellation shadow depth performance cost higher than expected

UE - LD & Modeling - Terrain - Landscape - Aug 23, 2016

Using tessellation on Landscapes causes a greater impact in performance than what is expected. In the screenshots provided there is a comparison between tessellation disabled and flat tessellation ...