Light Banding for Point Lights at long distances from the World Origin

UE - Graphics Features - Jan 4, 2017

When using a point light far from the world origin the light will have banding. The shadow bias and filter sharpen can help but they are not as consistent as settings near the world origin. The only ...

[Crash] UE4Editor-MetalRHI.dylib!ReportMetalCommandBufferFailure()

UE - Graphics Features - Jan 25, 2017

Crashes when resizing Standalone game window by dragging lower right corner to and fro to increase/decrease window size. [Link Removed] Error message: SEGV_MAPERR at 0x3 Source Context:none Mos ...

GPU specific issue with Lighting while moving - GTX 770

UE - Graphics Features - Apr 26, 2017

While testing GPU - ContentExamples - Lighting - Nvidia gtx 770 in the 4.16 GPU Compat Pass, I noticed a strange effect on lights while the player is in motion. I've had multiple people attempt to ...

OnMovieClipFinished returns the incorrect movie name

Tools - Jun 29, 2017

When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...

Changing foliage quality during runtime crashes editor/game

UE - World Creation - Worldbuilding Tools - Foliage - Oct 25, 2017

Editor will crash if a foliage type has Enable Scaling Density checked and user changes Engine Scalability Setting for Foliage during Runtime. Alternatively, if Foliage Quality is changed using a B ...

Instanced Properties create temporary references on child objects in Blueprints

UE - Gameplay - Blueprint - Nov 29, 2017

When an object whose class has the EditInlineNew specifier is added to an instanced property, any children of the blueprint will have a reference to the same object that was created for the instance ...

Foliage does not appear in capture target when using "Always Persist Rendering State" when the foliage count is over 1.5k

UE - World Creation - Worldbuilding Tools - Foliage - Jan 10, 2018

There is an issue occurring where Foliage does not appear in capture target when using "Always Persist Rendering State" when the foliage count is over 1.5k. The issue does not occur when the foliage ...

Vector Parameter Values do not show values with material instances

UE - Graphics Features - Jan 22, 2018

There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...

Array index out of range with StopTree

UE - AI - Mar 26, 2019

Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...

Packaged content hangs when relaunching on Oculus Mobile device after Closing the application

UE - Audio - Apr 9, 2019

This does not occur with some previously packaged First Person templates that were on the device still namely one from //UE4/Dev-VR 4.21.0 @CL 4277723  It also does not occur with other apps on the ...