Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...
When a component is removed from a class that exists as an instance with external actors enabled, a deleted BP component on an actor will remain referenced by the instance. Disabling External Actor ...
Instanced static mesh component does not add instances transforms to PerInstancePrevTransform array when using UInstancedStaticMeshComponent::AddInstances. Additionally Updating the transforms of th ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...
Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...
When setting up View Bindings from the "UMG Viewmodel Plugin" on a Widget Blueprint, it is possible to select a compatible "Conversion Function" from the list of available bindings. By default, the ...
Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...
If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...
Destroy Component node does not destroy decals when called. ...