When adding assets to your projects from the vault, moving the new assets to new sub folders will cause issues when trying to delete the folders from the content browser. ...
The editor crashes during PIE when using the DemoPlay feature. Crash Report: [Link Removed] ...
Per https://udn.unrealengine.com/questions/319627/uworldspawnactor-with-template-parameter-causes-cr.html ...
The hanging cloth in TM-SuspendCloth is animating, but does not look like it is animating fully. I have attached the expected animation that was found in the test. ...
In the attached project, collision tracing is performed for StaticMesh of SimpleCollision and StaticMesh of ComplexCollision at the level. Trace is done from sphere trace from BP. At this time, trac ...
InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...
The difference between "testbone" and "testbone2" is only whether there is "joint7" Skinning itself has been properly ruled out. However, it can be confirmed by attaching a socket etc., but the bo ...
The function "FMaterialDerivativeAutogen::GetFunc1ReturnType(...)" does not have a case for "EFunc1::Exp2". Also found in Release-5.4, CL: 331987674 ...
The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets. ...