This is a trending crash coming out of the 4.18 Previews. User Descriptionstrying to use media framework in mpseemingly random crashes, mostly when interacting with blueprint editorctrl drag float ...
If two custom classes are created in C++ (Class A & B) and a reference to Class A is created as a member of Class B and initialized in Class B's constructor, the editor will crash once a blueprint o ...
Adding a Niagara system to a BP_Projectile in a C++ First Person Project and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...
Crash Reporter link: [Link Removed] With Source Context: [Link Removed] ...
When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash. Unable to reproduce the issue. However, the user has reported occasionally re ...
When selecting apply after connecting a Post Process SceneTexture and a VertexInterpolator into the emissive color node a crash occurs. This issue is occurring in Binary //UE5/Release-5.0-EarlyAcce ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...