Merging Splines causes Engine to Crash in 5.1

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 15, 2022

Attempting to merge two spline actors causes the Engine to crash. This issue occurs with the Steps to Reproduce regardless if there are more branches added to the tree branch spline/enabled, and reg ...

LOD dithered fade-out transition does not work since UE5.4

UE - Rendering Architecture - Aug 7, 2024

When DitheredLODTransition is enabled for HierarchicalInstancedStaticMesh, in the previous version (5.1.1), dithering was applied during fade-in/fade-out, but in 5.4.3, dithering is not applied duri ...

Modifying Notify Properties no longer updates the NotifyName in Blueprints with custom GetNotifyName function.

UE - Anim - Gameplay - Feb 13, 2025

If after placing a notify on an anim sequence timeline you modify a property that is used in the GetNotifyName function of a blueprint notify in engine version previous to 5.5 (5.4.3 for example) th ...

SKP Import - Materials for certain groups appear black in Path Tracer when using Keep Hierarchy

TM - Interoperability - Mar 3, 2025

Reported by a client in SF [Link Removed] When importing SKP files using the Keep Hierarchy collapse mode, some imported objects in Groups inside SketchUp will appear black in Path Tracer. Appears ...

BSOD when launching Twinmotion on NVIDIA 50-series GPUs with 576.02 Drivers

TM - Rendering - Apr 22, 2025

Reported from multiple users. NVIDIA RTX 50-series GPU users are reporting BSODs when attempting to launch Twinmotion with the latest drivers installed. The crashes occur on the 576.02 driver versi ...

Landscape UI Elements are not visible

UE - LD & Modeling - Terrain - Landscape - Oct 4, 2016

Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...

Disable runtime crash processing allocating too much memory

UE - Foundation - Core - May 26, 2015

User has included logs within his AnswerHub post. Spoke with Jarek S. regarding the crash reporter issues he's experiencing, Jarek has requested Jiras: "​Allocating like crazy is caused by the run ...

Stationary Skylight intensity blown out

UE - Graphics Features - Nov 29, 2016

Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior. Comparison gif attached and sample project attached. Tested with: ...

Hot reloading changes to a struct causes data table assets to break

UE - Gameplay - Mar 28, 2017

If a data table asset is based on a custom struct, making changes to and hot reloading the struct will not update the data table in the editor. Restarting the editor will prevent the data table fro ...

Copy/pasting component results in broken duplicate component (named _GEN_VARIABLE)

UE - Gameplay - Components - Jul 28, 2017

REGRESSION: Yes. Does not occur in 4.16.3 Using Copy/Paste to duplicate a component will result in a broken duplicate component. This doesn't occur if the user uses Ctrl+W to duplicate. On compi ...