Subobject delimiter replacement in ResolveName can cause previously valid strings to exceed NAME_SIZE

UE - CoreTech - UObject - Nov 8, 2021

ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...

Nullptr dereference in FHeadMountedDisplay::UpdateSplashScreen()

UE - Platform - XR - Apr 5, 2017

A customer has had problems running a game with a splash screen when passing -game flag to the editor. UpdateSpashScreen will call GetCurrentFrame, which can return a nullptr but fails to verify it ...

[CrashReport] UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:373]

UE - Gameplay - Jan 24, 2018

Comments from users:I pressed Play while having a directional light selected in-editorChanged landscape collision mip level. ...

[CrashReport] UnrealEditor-Engine!UStaticMeshComponent::BuildTextureStreamingDataImpl

UE - World Creation - Worldbuilding Tools - Feb 28, 2022

Generated from CrashReporter ...

Assert running Datasmith from Blutility via a Commandlet

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 6, 2018

Launching the Editor/Datasmith from Blutility via a Commandlet that is importing a .stp file causes the Editor to not launch with an assert.  ...

Check inside FAssetSourceControlContextMenuState/FPerforceSourceControlProvider

UE - Editor - Workflow Systems - Oct 31, 2023

The async execution from within the context menu state is not cancelled properly when closing the context menu. This means that when rapidly opening and closing context menus there will be corruptio ...

Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph

UE - Rendering Architecture - Materials - Jun 6, 2022

This is a regression testing in //UE4/Release-5.0 CL#18319896 Assertion thrown when selecting the Input Preview arrow within a collapsed node within the Material Graph. ...

[CrashReport][Assert] UnrealEditor-D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:1392]

UE - Rendering Architecture - RHI - Oct 22, 2024

Users affected: 73 Total occurrences: 156 Last occurrence: October 22nd 2024, 9:59:58 am First occurrence: October 2nd 2024, 4:53:30 pm Latest version: ++UE5+Release-5.5-CL-36679577 Platform: Win64 ...

An Assertion is thrown when connecting a Vertex Interpolator nod to PerInstanceCustomData node to the Result node

UE - Rendering Architecture - Materials - Apr 20, 2022

Assertion is thrown when connecting a Vertex Interpolator nod to PerInstanceCustomData node to the Result node. ...