Crash when making Android package in SlateTextShaper.cpp

UE - Editor - UI Systems - Slate - Apr 7, 2020

Crash when outputting garbled text when creating Android package. It did not occur in my colleague's environment using English OS, but occurred in my environment using Japanese OS. This issue should ...

Editor crash when drag and drop the Image widget in a NamedSlot on the designer

UE - Editor - UI Systems - Apr 20, 2020

When first added as a child widget in NamedSlot, the child widget can be dragged and dropped onto the parent widget's designer. The following assert causes a crash. Assertion failed: ParentWidget ! ...

AddForce behaves inconsistently between PIE and Standalone Game / Build

UE - Simulation - Physics - Apr 23, 2020

This example consists of a simple BP Actor, containing a Collision Sphere and Static Mesh (Sphere). The BP has Simulate Physics Ticked on, the Mass in KG is 1 and collision preset is set to Block Al ...

Landscape Component LODBias parameter is broken

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2020

Sequencer Export to FBX file framerate is always 30fps, regardless of playback rate in Sequencer

UE - Anim - Sequencer - Apr 24, 2020

This issue can cause problems for developers who are operating at framerates that aren't 30fps (eg 24).  In Sequencer: [Link Removed] In Maya: [Link Removed] ...

Niagara mesh particles have incorrect normals when scaled

UE - Niagara - Apr 27, 2020

Niagara mesh particle normals do not match those of static mesh actors. ...

The behavior of translucent sorting is different between 4.23 and later.

UE - Graphics Features - Apr 24, 2020

Also, from 4.23 onwards, if you move the mesh back and forth, the order of the  translucent sort will be switched. ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

UE - Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...

Crash when opening a sequence with an additive control rig track

UE - Anim - Sequencer - Apr 27, 2020

The editor crashes when opening a sequence with an additive control rig track ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...