Crash upon opening packaged game when Event Driven Loader is disabled

UE - Foundation - Core - Apr 26, 2019

Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...

Ribbon particles moving fast are inconsistent in initial position.

UE - Niagara - May 21, 2019

The fast-moving ribbon particle trail looks different on the server and client. It looks as though the client was drawing the previous frame. ...

"Weld Simulated Bodies" Collision flips when welding Skeletal mesh to Static Mesh

UE - Simulation - Physics - Sep 20, 2019

Collision flipped when welding a skeletal mesh to a static mesh. Welding Skeletal mesh as parent actor does not cause collision to flip. Showflag.Collision 1 shows correct collision. (However px ...

Vertex Interpolator causes depth-test to fail

UE - Graphics Features - Apr 23, 2020

Vertex interpolator (semi-randomly) causes visual artifacts on meshes. This did not happen initially when using or creating this material function but started about 24 hours later but now happens st ...

"Navmesh needs to be rebuilt" error message while running a Listen Server and Client

UE - AI - Navigation - Mar 1, 2022

Navmeshes produce a "Navmesh Needs to be rebuilt" error while running a Listen Server and a Client. ...

UDP Messaging causes extra network traffic on some network setups

UE - Networking - Oct 7, 2015

A few users are experiencing strange network traffic from UDP Messagine. They notice it on other devices connected to the network. In some setups, it can even cause you to have cable TV interrupti ...

"Get Positional Tracking Camera Parameters" node does not return the correct values.

UE - Platform - XR - Dec 2, 2014

When Using "Get Positional Tracking Camera Parameters" node it does not return the values for the pitch and roll of the camera. Also it only gives the yaw if the mouse is moved. ...

'Use Translucency Vertex Fog' does not work on Metal

UE - Graphics Features - Nov 15, 2016

'Use Translucency Vertex Fog' does not work on Metal despite the following release notes: According to 4.13 Releases Notes:[Link Removed] "New: Shader Model 5 Rendering for Mac Mac Metal now has i ...

Blueprint Editor Layout is not properly saving

UE - Gameplay - Blueprint Editor - Oct 19, 2016

There are some weird things happening with layout recently, like UE-37541 which doesn't allow the user to save their layout, then reset it to the saved layout. Interesting thing to note is that wh ...

[CrashReport] <unknown module>!UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame()

UE - Graphics Features - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...