Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...
If you add a track for Attach from Sequencer Scripting and add a section to it, two sections are automatically added.If you don't use Sequencer Scripting, only one section will be added ...
Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...
A welded hierarchy blocks updates to collision settings on all but the root primitive. Calling SetCollisionResponseToChannel on the children won't work. The licensee noticed that IPhysicsProxyBase* ...
A growing number of users are reporting the Plugin Warden entitlement check timeout error while attempting to import datasmith files. Some users have been able to resolve the issue, some have not. ...
Summary This issue was reported by a licensee via UDN. It appears that all of the plugins generate a "missing precompiled manifest" error when packaging a project on Mac in UE4.26.2.Licensee Platfor ...
We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...
There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...
The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...
The Online Subsystem Google plugin cannot be disabled without errors due to missing billing API. ...