Foliage rendering issues when using both Density Scaling and MaxWorldPositionOffsetDisplacement

UE - World Creation - Worldbuilding Tools - Foliage - Aug 29, 2024

When a material with WPO effects and MaxWorldPositionOffsetDisplacement is applied to a foliage mesh, foliage applied to a map will no longer work as expected with density scaling, especially after ...

Priority order of texture parameters on post process material instances is inverted

UE - Graphics Features - Jan 13, 2025

The texture parameters on material instances applied to post process volumes do not respect the priority order of the post process volume, and are in fact inverted relative to the priority of other ...

Level asset "Diff against depot" opens P4 Merge tool

UE - World Creation - Worldbuilding Tools - Mar 1, 2024

You can right click a level asset in the editor's Content Browser and do the action Source Control > Diff against Depot. However, this does not provide a useful diff window. It currently opens the d ...

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder name.

UE - World Creation - Worldbuilding Tools - Jun 10, 2025

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...

During SIE (simulate) and ejected-PIE, modifying a map actor causes triggers RerunConstructionScript() which discards all runtime modifications to SCS components

UE - Framework - Blueprint Runtime - Sep 6, 2024

When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...

Pasting a folder on the Outliner while LightMixer and ViewChanges windows are open/docked crashes the Editor

UE - Virtual Production - Tools - Jun 12, 2025

When both LightMixer and ViewChanges windows are open, pasting a folder into the Outliner crashes the editor. For more detailed steps, refer to the Steps To Reproduce section. This happens whenever ...

Crash when changing r.MaterialQualityLevel when FastGeo plugin enabled in cooked build

UE - World Creation - Worldbuilding Tools - Sep 5, 2025

The engine crashes when the r.MaterialQualityLevel is changed in a cooked game that uses the FastGeo Streaming Plugin. The crash doesn't repro with the same steps in Editor, just in a cooked build. ...

Crash when using a bitmap in a material

TM - Core - Mar 3, 2025

see repro steps: direct crash the material comes from FAB model:  [Link Removed] ...

Clean DocumentDB setup fails indexing

UE - Foundation - Horde - Server - Feb 21, 2025

Source [Link Removed] The user has encountered the error log: MongoDB.Driver.MongoCommandException: Command createIndexes failed: Implicit collection creation not supported when creating indexes I ...