[CrashReport] UE4Editor_CoreUObject!TFastReferenceCollector<1,FGCReferenceProcessor<1>,FGCCollector<1>,FGCArrayPool,0>::ProcessObjectArray()

UE - Foundation - Core - UObject - Jul 19, 2017

This is a common crash affecting users in 4.16. Over 100 users have been affected, although they have not provided additional information. Source Context 469 TokenStreamIndex++; 47 ...

Sequencer animations using Skeletal Mesh Pose don't play properly if following another sequence with an animation using Keep State

UE - Anim - Sequencer - Feb 20, 2019

The bug affects skeletal mesh animations when played in sequencer with AnimBP after another animation which was set to Keep State. This is a follow-up to [Link Removed]. Two animations now play cor ...

Callling "Get[AxisMapping]" or adding AxisMapping Event node in blueprint will break code input implementation for that axis mapping

UE - Gameplay - Input - Aug 17, 2016

When character input is defined in code, adding a call to the Get[AxisMapping] node in blueprints causes input for the specific mapping to fail. Note: This only affects code based input, Blueprint ...

BSP brushes get Clipped or Disappear relative to the Surface Normals of a nearby Brush when Deleting/Flipping Faces

UE - LD & Modeling - Modeling Tools - BSP - May 1, 2017

While testing this issue it was interesting to discover how the surrounding BSP's were affected. They seemed to clip/disappear according to the surface normals of the deleted brushes. There is a si ...

Editor Crashes when adding the Start Matinee Camera Shake node to a Blueprint and playing in editor

UE - Anim - Sequencer - Sep 9, 2021

When adding the Start Matinee Camera Shake node to a blueprint and then playing the project, the editor crashes. When regression testing in 4.26 however, I noticed that compiling the Third Person Ch ...

Steam Sessions fails to create when using the Create Session node

Docs - Nov 30, 2021

This is a Regression. 4.26.2 - Binary - no issue creating a session. 4.27.1 - Binary - no issue creating a session if you convert a previously working 4.26.2 project. 4.27.1 - Binary - Fails to c ...

Missing Triangles on scaled MetaHuman assets with Nanite enabled

UE - Graphics Features - Nanite - Feb 19, 2025

Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...

Failing to compile global shaders with OpenGL4 enabled

UE - Rendering Architecture - RHI - Oct 13, 2020

OpenGL is supported but deprecated in 4.26 OpenGL4 is deprecated, you can comment this back in to add it to your targeted RHI list If you comment this back out you can package for Linux without an i ...

Setting a value Material Parameter Collection to Material will cause crash

UE - Graphics Features - May 2, 2016

Adding a Material Parameter collection to a material, setting its value, then saving the material will cause a crash. This was only able to be reproduced on Mac and did not affect the Windows versio ...

Second controller input doesn't work setting client mode on PIE.

UE - Editor - UI Systems - Feb 3, 2021

When two controllers connected, player2 input is disabled in client mode in PIE. It worked correctly in 4.25, but it has been wrong since 4.26.  Digging into FSlateApplication::ProcessKeyDownEve ...