Default Context Mappings Clearing Out Custom Triggers on module load

UE - Gameplay - Input - Nov 6, 2023

This is happening because UEnhancedPlayerInput::UEnhancedPlayerInput is attempting to load the IMC asset, but if your triggers are defined outside the engine module then it would trigger a load of t ...

GAS: GameplayEffect with RemovalTagRequirements in networked play triggers FScopedActiveGameplayEffectLock ensure

UE - Gameplay - Gameplay Ability System - Nov 3, 2023

Reported by multiple users. When in a networked session a GameplayEffect is automatically removed due to:a tag being added that's not allowed, or (TargetTagRequirements.RemovalTagRequirements.MustHa ...

LevelSnapshots affect level visibility when restoring snapshot

UE - Virtual Production - Tools - Level Snapshots - Nov 2, 2023

Slack thread [Link Removed] ...

iOS App crashes in IAP code when AppStoreConnect agreement is not valid

UE - Online - Nov 1, 2023

From licensee: Their iOS app will "crash when purchasing IOS IAP was caused by the lack of a Paid Apps Legal Agreement setup in AppStoreConnect. It would be nice if we were to get a more graceful fa ...

LevelSequenceActor sequencer loaded with DataLayer does not progress track when played

UE - Anim - Sequencer - Nov 1, 2023

In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in  ALevelSequenceActor::InitializePlayer() and Tick regist ...

When duplicating the last point in a closed-loop spline, its metadata is inserted at the wrong index

UE - Editor - Workflow Systems - Nov 1, 2023

The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...

Customizations that use FDetailPropertyRow::CustomWidget and set the visibility attribute do not honor it

UE - Editor - Workflow Systems - Oct 31, 2023

Customizations that use FDetailPropertyRow::CustomWidget and set the visibility attribute do not honor it. A Customization set up like the below, for instance, will not honor the Visibility in red d ...

GAS: Ability that destroys owning actor on activate causes crashes due to ABILITYLIST_SCOPE_LOCK

UE - Gameplay - Gameplay Ability System - Oct 31, 2023

A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...