Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...

Curve interpolation settings are forced to change from User to Break when importing animation from FBX in Sequencer

UE - Anim - Sequencer - Aug 20, 2021

Due to the following code in [Link Removed] (CL-11585172), it is always set to Break even if the Tangent value is continuous. ArriveTangent = LeftTangent * (ArriveTimeDiff); ... LeaveTangent = Ri ...

Incorrect UVs on imported FBX when collapsed

TM - Interoperability - Mar 18, 2025

UVs appear to be broken when client file is imported using Collapse by Material or Collapse All.  ...

Missing some UBX collisions after imported from FBX

Tools - May 15, 2018

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...

FBX exporter does not support Level instances

UE - Editor - Content Pipeline - FBX - Sep 30, 2024

FBX Import for Skeletal Meshes normals not correct

UE - Graphics Features - Jan 12, 2016

When importing a mesh as skeletal mesh and using any of the MikkTSpace or option to "Import Normals and Tangents" will cause the normals to import incorrectly. If using the Compute Normals or Import ...

Fbx Importer: Need to clamp incoming vertex color

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...