When using a SceneCapture2D within blueprints (as a component or actor blueprint) and moving the blueprint around while placed in the world (Capture Every Frame and Capture on Move enabled). The mem ...
Commandlets that load physics assets such as FixupRedirects will populate GPhysXPendingKill* arrays, but they never get cleared. ...
Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...
Information loss when merging actors such as cast shadow and collision. If one of the actors being merged has a different setting such as not casting shadows. This information will be lost and repla ...
Spectator Pawn cannot be added to level by dragging into viewport but can be added by using place actor in the level viewport. Regression: This issue occurs in 4.13.2, 4.14.3, and 4.15.1 of the Bin ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...
A crash occurs when using the 'DumpLightMapSizeOnDisk' in the Console Command. ...
Root Motion does not work with Sub Anim Instances. Note: "Root Motion from Everything" is enabled on the Sub and Top AnimBPs ...
Dragging and dropping a number of static mesh components should make them siblings, not children of one another in a random order. ...
Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...