Changing the object being debugged while stopped at a breakpoint has no long term effect if there was no object selected at the start of the breakpoint

UE - Gameplay - Blueprint Editor - Sep 30, 2019

The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and fo ...

Umask ignored on Linux

UE - Platform - Linux - Aug 28, 2019

UE4 is hardcoded to use 755 for files and directories. See mkdir() in Engine/Source/Runtime/Core/Private/Unix/UnixPlatformFile.cpp This is also repeated for Android, HTML5, and Lumin but i cannot c ...

Using "Collapse to Function" in a const blueprint (such as an anim notify) does not flag the function as const, resulting in a compile error

UE - Gameplay - Blueprint Editor - Aug 28, 2019

You can manually open up the graph settings for the function and check const there, but we should either auto-set const when the function is created, or imply const for all user added functions in a ...

Set Order of Additive Anim Type and Force Root Lock cause different results

OLD - Anim - Aug 16, 2019

The order in which Additive Anim Type is set to Mesh Space and Force Root Lock is enabled/disabled changes the end result. This seems to be related to the animation compression and DDC. ...

Crash enabling Landscape Layers in editor with -Vulkan

UE - Rendering Architecture - RHI - Jul 19, 2019

The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...

[CrashReport] UE4Editor-AnimationBlueprintEditor!FAnimGraphConnectionDrawingPolicy::BuildExecutionRoadmap() [AnimGraphConnectionDrawingPolicy.cpp:27]

OLD - Anim - Jul 17, 2019

Generated from CrashReporter Similar to [Link Removed] but in UE4Editor-AnimationBlueprintEditor ...

Material Parameter Collection Values not Updating in Simulate if "Run Dedicated Server" is Checked

UE - Networking - Jul 15, 2019

Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...

Landscape No Longer Renders when Setting Max Desired Draw Distance Above 0

UE - World Creation - Worldbuilding Tools - World Composition - Jul 1, 2019

Landscapes no longer renders when setting max desired draw distance above 0. Found in 4.21 CL# 4753647, 4.22 CL# 7053647, 4.23 CL# 7208101. 4.24 CL# 7210422 ...