A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...
Restart Player at Transform inside of GameModeBase leaves the character unpossessed when called. Repro Rate: 4/4 Tested in //UE4/Release-4.27 @ CL#18319896 and the player character successfully re ...
This is marked as a regression as the option to set SM6 within the project setting is new.Testing on NVIDIA as we speak Issue with the same repro steps is not an issue on an NVIDIA 3000 series card ...
The ControlRig does not seem to evaluate until you open the ControlRig asset, or if you hit compile. Another interesting thing is if you hit compile again stops working. This does not work for all ...
When a blueprint class that contains an instanced property is used as the class for a child actor template, recompiling that class results in a disconnect between the instanced subobject in the blue ...
100% repro: Ensure:Ensure condition failed: !bHasLoaderImportFlag || GUObjectArray.IsDisregardForGC(Obj) [File:D:\ue5\main\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cp ...
Activating a Sequencer based Camera Shake repetitively results in an assertion being thrown. Assertion failed: DestAllocationIndex != SourceAllocationIndex [File:D:\build\++UE5\Sync\Engine\Source\R ...
Physic Constraint movement is quadratic where previously it was spherical. ...
When creating a blend space within UE5, root motion options are greyed out and can NOT be selected, no matter if the animation has EnableRootMotion checked or not. I also made sure to try an animat ...