Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

In Persona, the lighting rig rotation changes when switching between profiles

OLD - Anim - Jan 19, 2017

When the user switches between profiles in Preview Scene Settings, the lighting rig rotation changes randomly, and doesn't stick with the rotation that was set in the profile. ...

Stationary Lights are causing shadowing errors with Movable Objects

UE - Graphics Features - Feb 11, 2015

Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...

TestEqual(TCHAR*, TCHAR*) function is testing pointer equality instead of values

UE - Automation Test - Oct 1, 2018

A licensee has reported that the TestEqual(TCHAR*, TCHAR*) function tests for pointer equality instead of comparing two values, which does not accomplish what the function is meant to do. Regressio ...

Add Particle System Component Template Context not functioning

UE - Gameplay - Blueprint - May 4, 2015

Also Reproduced in Main Promotable-CL-2535351 In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the ...

Particle light flickering with certain Post Process Settings

UE - Graphics Features - May 23, 2016

Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...

The getter/setter function bAllowRightClickDragScrolling incorrectly refers to AlwaysShowScrollbarTrack

UE - Editor - UI Systems - UMG - Aug 28, 2023

UScrollBox::AlwaysShowScrollbarTrack has its own getter/setter function (SetAlwaysShowScrollbarTrack/IsAlwaysShowScrollbarTrack). In another property for UScrollBox::bAllowRightClickDragScrolling, ...

Ease node not considered Pure function but has no exec pins

UE - Gameplay - Blueprint - Nov 10, 2016

Ease node not considered Pure function but has no exec pins. This causes a warning to appear within the compiler results as seen in the attached image. Regression (yes) issue (does not) occur in 4 ...

Light Complexity view mode crashes if there are hair cards in the scene

UE - Graphics Features - Jul 24, 2024

The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...

Import with New File option for Anim Sequences does not function

UE - Editor - Content Pipeline - Import and Export - Feb 14, 2022

The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...