[MetaSounds] - Inputs, Outputs, and Variables are not allowing spaces in the member name

UE - Audio - MetaSounds - Oct 27, 2022

UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...

PythonScriptPlugin: UE_LOG Format Changed to Unicode after Redirection

UE - Editor - Workflow Systems - Feb 15, 2023

PythonScriptPlugin sets std output mode to _O_BINARY but fails to restore it to the previous state afterwards because cached StdOutMode is already _0_TEXT, hence _setmode returns -1. See PythonScri ...

PCG Graph on 2x2 Landscape incorrectly displays weight on paint layers

UE - World Creation - Procedural Tools - PCG Graph - May 26, 2023

In my example picture I have "Grass" set as the target attribute area but the debug cubes are appearing on the dirt and snow as well.  This only happens when the landscape subsections are set to 2x ...

Material Layers "swap" location instead of shift downwards.

UE - Rendering Architecture - Materials - Oct 17, 2023

Licensee request for this as it is affecting productivity. Likely requires a method of allowing a user to choose which behaviour they prefer. For reference, the behaviour changed in CL 11684461 to f ...

Comment boxes no longer allow pinning/unpinning of comment bubbles

UE - Gameplay - Blueprint - Jun 24, 2015

Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...

Ensure When Pasting Timeline Node that was Previously Connected to a Node into a Function

UE - Gameplay - Blueprint - Nov 4, 2016

An ensure is occurring when pasting a timeline that was once connected to a node into a function in blueprint. Regression: No, this also occurs in 4.12.5. ...

[CrashReport] UE4Editor-Core!static void PureCallHandler() [WindowsPlatformMisc.cpp:477]

UE - Foundation - Core - May 8, 2020

Generated from CrashReporter Error Message: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformMisc.cpp] [Line: 475] Pure virtual function bei ...

Engine crashes while attempting to resimulate procedural foliage volume with target layer set on landscape proxies

UE - World Creation - Worldbuilding Tools - Foliage - Apr 17, 2015

If a procedural foliage volume attempts to use the "target layer" feature and resimulate while encompassing a landscape proxy, the editor will crash. Frequency: 3/3 Crash Report: [Link Removed] ...

Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...