Clearcoat material behaves differently between 5.5 and 5.7

UE - Rendering - Graphics Features - Jan 16, 2026

Starting with Unreal Engine 5.7, specular reflections on clearcoat Materials are less pronounced. Unreal Engine 5.5 tests performed on //UE5/Release-5.5/, CL: 41545209 ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

UE - Graphics Features - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1

UE - Networking - Feb 4, 2016

Pausing simulation in PIE does not pause looped timers on the Server when players is set to more than 1. The Client pauses the timer as expected. With only one player, timers are paused as expected. ...

Auto Align Floor to Mesh causes floor to align well below the mesh

OLD - Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...

"Set Anim Instance Class" broken after using "Play Animation" node

OLD - Anim - Jul 17, 2015

After using a "Play Animation", the user cannot set the character back to using an AnimBP via the "Set Anim Instance Class" node. Workaround: Use two "Set Anim Instance Class" nodes. One to set i ...

Inputs and Outputs missing in Details pane on Interface function that has been transferred to local function

UE - Gameplay - Blueprint - Aug 12, 2015

After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...

The Delay node cannot be added to the StandardMacros bp in the Engine folder

UE - Gameplay - Blueprint - Jan 19, 2015

The Delay node cannot be added to the StandardMacros bp in the Engine folder. However, the Delay node can be added to a new Macro Library bp and any Macro in an actor class blueprint. ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

UE - Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self

UE - Gameplay - Blueprint - Jan 9, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

Slight delay when switching between UMG buttons on Mac

UE - Editor - UI Systems - Dec 30, 2014

There is a slight delay when clicking between two different UMG buttons on Mac. Tested on OSX 10.10.1. There also appears to be a flicker on the Menu Bar. ...