HeaderTool issue with comment format

UE - Foundation - Core - May 18, 2015

If a user is attempting to apply a header comment to a function, if the following syntax is used, the editor will return the error "End of class header encountered inside comment" /** @brief Values ...

Refraction not working for some Android devices

UE - Platform - Mobile - Sep 11, 2015

Refraction does not work correctly on some Android devices however it works within the mobile previewer, and on iOS devices. Not working on: 5056_GalaxyS5 SM-G900H (ARM Mali-T628 MP6; 4.4.2) Worki ...

Upgrading a code project from 4.8 to 4.9 results in the startup project in the Visual Studio solution changing from the game project to the UE4 project.

UE - Foundation - Cpp Tools - UnrealBuildTool - Sep 22, 2015

Upgrading a code project from 4.8 to 4.9 results in the selected startup project in the Visual Studio solution changing from the game project to the UE4 project. This results in unexpected behavior ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

TMap and TSet variables do not display properly when inspecting in VS2015

UE - Foundation - Core - Feb 16, 2016

When inspecting a TMap variable during runtime, the value of the variable is not displayed properly inside VS2015. Screenshots included to show what the TMap variable looks like in VS2013 (ProperTM ...

There is a possible code mistake in UPrimitiveComponent::GetCollisionShape.

UE - Gameplay - Oct 21, 2015

A user pointed out a possible mistake in the Engine source code. In the GetCollisionShape function in the UPrimitiveComponent class, an FVector variable Extent is created and set, and then potential ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

UE - Platform - Apple - Jan 11, 2016

Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...

#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...

Changing default click trace channel in player controller causes widget to not register the mouse

UE - Editor - UI Systems - May 26, 2016

When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...