A Blueprint Interface function that returns a map type variable will fail compiling with various errors when called in another Blueprint. If the same function is setup in the Actor Blueprint instead ...
In UE4, Reparenting the Child Component did not update it on the screen, but the Relative Transform was updated. However, UE5 now retains Relative Transform, so there are on-screen updates. This is ...
When using VirtualHeightfieldMesh we see intermittent crashes in FDepthPassMeshProcessor::TryAddMeshBatch(). This can happen when FVirtualTextureProducerCollection::CallPendingCallbacks() is called ...
When running setup command on an M1 arm64 mac the dependencies fail to download. This issue is occurring in Github //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in Github //UE5/Rele ...
After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...
When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...
When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...
Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...
Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...
There is an issue where renaming assets keep the old files, which can easily occur after renaming files after a lunched project. This issue keeps old versions of files, these files keep in the conte ...