Hiding/Clearing Oculus Splash Screen has no effect

UE - Platform - XR - Jan 26, 2017

Splash screens never clear on oculus. Testing in 4.14 it seems like UOculusFunctionLibrary::HideLoadingSplashScreen() is never called, maybe still the case in newer versions? Was unable to clear a ...

The Starting Window Size For Standalone Ignores Values That Exceed A Cap

Tools - Jan 27, 2017

The Editor preferences where you set the starting resolution for standalone game will ignore the values given if they exceed a certain amount. In my case 1920 x 1080 was the limit where it started t ...

Moving actors between levels will generate warnings if there is a class in a different folder with the same name

Tools - Feb 17, 2017

When moving an actor between levels. We search for the actor using the class name instead of the entire class path. This will cause issues when there are multiple classes of the same name in differe ...

SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game

UE - Gameplay - Blueprint - Mar 1, 2017

Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...

Data is not filled in for a Blueprint struct array contained within another Blueprint struct

UE - Gameplay - Blueprint - Mar 6, 2017

If a Blueprint struct contains a variable that is an array of another Blueprint struct, data in a datatable based on the first struct will not be correctly filled in for the struct array. If the str ...

USkinnedMeshComponent::FindClosestBone does not respect bRequirePhysicsAsset parameter

OLD - Anim - Mar 20, 2017

A licensee has reported that the USkinnedMeshComponent::FindClosestBone function does not respect the bRequiresPhysicsAsset parameter, resulting in the bone returning bones that are not part of the ...

Reflection capture crash in FindOrAllocateCubemapIndex

UE - Graphics Features - Mar 15, 2017

See UDN thread ...

Compile Warning for Local TMap Variables

UE - Gameplay - Blueprint - Apr 12, 2017

When using TMaps within a function in blueprints & then compiling the blueprint causes a warning to be created in the output log. In some test cases it only occurs with a local function TMap variabl ...

Fbx Importer crash if answering no to the incompatible skeleton dialog

Tools - Apr 11, 2017

Quote from the licensee (FbxSkeletalMeshImport.cpp inside "// merge bones to the selected skeleton"): this happens because in UnFbx::FFbxImporter::SetupAnimationDataFromMesh, the function FindFBXMe ...

Crash can occur in the Ansel plugin when setting Use Client Side Camera Updates to false in Player Camera Manager

UE - Graphics Features - Apr 18, 2017

Setting the `bUseClientSideCameraUpdates` property in a `PlayerCameraManager` class to false can result in a crash in the Ansel plugin because `GEngine->GameViewport` may be NULL. Another user has ...