So the issue seems to be a combination of Add To Mesh Component and Extend Mesh Section. I've tried this in Epic Launcher 5.6, 5.6 in-house modified engine as well as ue5-main 5.7 from git (editor ...
PreExposure is influenced by LocalExposure in PostProcessEyeAdaptation.cpp:1265. It appears when the scene is particularly dark and using manual exposure, the LastAverageLocalExposure can read a lar ...
The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...
When using the command Slate.EnableLayoutCaching 1, The Play button is removed from the tool bar after exiting play. ...
This artifact does not occur when Lumen is disabled. Also, moving Roughness closer to 1 will reduce the effect. ...
All Megascans assets no longer appear in Twinmotion 2025.2 hotfix (46767548). Other libraries do not appear to be affected. ...
User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...
The Section reference in ISequencerSection::GetSectionHeight can be in the process of garbage collection during an undo of a section addition- this causes things like GetTypedOuter<UMovieSceneTrack> ...
Hi there, It feels like a bug that the interchange generic pipeline is not using user-selected parent material for asset import, since it was working back in UE5.6 then we upgrade the engine to 5.7 ...
UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...