In Android, the UI does not fill the entire screen and there is an empty space

UE - Platform - Mobile - Jan 30, 2023

After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...

Left thumbstick doesn't trigger as input using CommonUI

UE - Editor - UI Systems - UMG - Mar 28, 2023

https://udn.unrealengine.com/s/question/0D54z00008xo1TpCAI/commonui-left-thumbstick-input-do-not-trigger-onkeydown-properly-even-if-there-isnt-any-navigation-event-being-triggered?fromCase=1 ...

Cannot manipulate morph targets unique to Slave Component through Master Component

OLD - Anim - Apr 1, 2016

Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but t ...

Stationary Lights are causing shadowing errors with Movable Objects

UE - Graphics Features - Feb 11, 2015

Stationary Lights are generating shadows with flickering black square and vanish shadows altogether on movable objects in the Preview of 4.7p6 and in the newest Release Branch of 4.7 (2439472). The ...

Starting position of physics simulated bp is different in Standalone Game

UE - Simulation - Physics - Feb 26, 2016

Starting position of physics simulated bp is different in Standalone Game User Description: Things work fine in the editor window, but when I run a standalone game then blueprints with physics bod ...

Regression: FAnimInstanceProxy memory leak when BeginDestroy() called on UAnimInstance before USkeletalMeshComponent

UE - Anim - Runtime - Feb 10, 2025

In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...

Adding a Local Variable to a blueprint Construction Script will cause a crash

UE - Gameplay - Blueprint - Dec 18, 2014

Adding a Local Variable to a blueprint Construction Script will cause a crash ...

Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...

Socket Preview Mesh's Scale Changes While the Socket's Scale Does Not When the Mesh Editor is Reopened

Tools - Dec 22, 2017

When setting a preview mesh and a socket to a relative scale, the socket's scale is saved but the preview meshes scale changes. This occurs when the asset is saved < mesh editor closed out < mesh ed ...

Crash when creating a local variable inside of a collapsed node graph that has been copied

UE - Gameplay - Blueprint - Nov 5, 2015

If the user creates a function with local variables and then collapses the variables down into a collapsed graph and then duplicates this collapsed graph the variables in the second graph will be gr ...