The Find Node Can Crash on Compile After a Blueprint Compile Error

UE - Gameplay - Nov 21, 2019

The "Find" node can cause a crash if the a map with a struct value changes type while connected, is disconnected and reconnected. Compilation fails and crashes the engine. Found in 4.23.1 CL#963142 ...

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe

UE - Virtual Production - Nov 21, 2019

Blueprint Node "Get Actors" for Layers in Level Blueprint causes crash in Packaged .exe The Blueprint node "Get Actors" for Layers in the Level Blueprint causes an instant crash in a built developm ...

Event not saved correctly when duplicating Level Sequence

UE - Anim - Sequencer - Nov 21, 2019

This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...

Crash when confirming a directory to import a USD file to via the USD Stage window

UE - Editor - Content Pipeline - Import and Export - Nov 21, 2019

Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...

Grouped sprites with material or texture changes don't render correctly

UE - Gameplay - Paper2D - Nov 20, 2019

Loose sprites:[Link Removed] When these three selected sprites are grouped, it stops rendering correctly:[Link Removed] ...

TMap Contains Node Returns False Incorrectly Under Specific Circumstances

Tools - Nov 20, 2019

The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...

Enabling Fixed Frame Rate doesn't Lock the Frame Rate

UE - Rendering Architecture - RHI - Nov 19, 2019

When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...

USD Stage - Assert !EdgeArray[EdgeID].ConnectedPolygons.Contains(PolygonID)

UE - Editor - Content Pipeline - Import and Export - Nov 19, 2019

One of Pixars example .usd files is crashing the editor when importing with 'USD Stage' (KitchenSet imports with no errors) It is possible to import the file via content browser without crashing. ( ...

Landscape Spline Width/Side Falloff does not respect Unreal Units.

UE - LD & Modeling - Terrain - Landscape - Nov 15, 2019

The user reports that the Landscape Spline Width and Side Falloff isn't respecting Unreal Units in the Editor. The usage for comparison is a Cube that is scaled up 7x to Splines that have a Width of ...

Unable to create Texture 2D Array asset in the Content Browser

UE - Graphics Features - Nov 15, 2019

The Content Browser is unable to create Texture 2D Array assets from the asset action UI. Tested in 4.24 (CL - 10091930), 4.25 (CL - 10236406) ...