If you place a GPU particle into your project and deploy to an iOS device that supports metal, the asset will not show correctly on the device. I have attached the assets that were used to this rep ...
Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...
Reported in this threadhttps://forums.unrealengine.com/showthread.php?78320-4-9-Horrible-DFAO-artifacts This looks to be a machine specific issue. I'd like to get some testing on different video c ...
Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...
TGA files do not have an image icon like the JPG files do in the Slate Dialogs in Linux. ...
Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...
It's been reported that maps are going missing from projects and while they're showing up within the Windows Explorer folders, they're not showing up within UE4. You cannot migrate them in, import t ...
Capsule Collision component has incorrect physics collision when rotated. This only seems to happen when the Capsule Collision is a child of another component that is simulating physics. If the pare ...
UMG Visibility binding resets to default after closing and reopening project first time. "Get Visibility" on Button click boolean toggle for widget blue print "False" return node value gets automa ...
While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...