Attempting to set skeletal mesh on vehicle blueprint during PIE crashes editor

UE - Simulation - Physics - Feb 8, 2016

Switching the skeletal mesh of an actor during PIE crashes the editor. Frequency: 5/5 Crashreporter: N/A ...

Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type

UE - Gameplay - Feb 7, 2016

Macro Inputs and Outputs cannot use ECollisionEnabled Enum as a variable type. ECollisionChannel and ECollisionResponse are available. ...

Game does not gain focus when launching

Tools - Dec 22, 2014

Launching standalone or a packaged game that forces fullscreen at launch does not gain control of mouse/keyboard input until after the screen is clicked on. ...

Removing Aimoffset node from anim blueprint crashes editor

OLD - Anim - Aug 27, 2015

Removing Aimoffset node from anim blueprint crashes editor Frequency: 2/2 crashreporter: N/A ...

Flying pawn ignores landscape collision

UE - Gameplay - Feb 21, 2015

Flying pawn from Flying Template does not collide with landscapes. ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled

UE - AI - Mar 27, 2015

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...

Blueprint Billboard Components render Opaque in Editor but Translucent during PIE

UE - Graphics Features - Jan 28, 2016

Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...

Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...

This project crashes when opening most maps after converting to 4.7 Preview 5

UE - Gameplay - Blueprint - Feb 4, 2015

This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...

Root Motion has significant Error when used in Character Movement

UE - Gameplay - Player Movement - Mar 25, 2016