Editor crashes if a sublevel with a landscape is duplicated then added to the persistent level as a sublevel.

UE - LD & Modeling - Terrain - Landscape - Aug 18, 2016

If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...

AI Perception Not Showing Up in Debugger

UE - AI - May 20, 2016

AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...

Atmospheric Fog actor creates a black ring on the horizon

UE - Graphics Features - May 16, 2016

When using the Atmospheric Fog actor, a black ring can be seen on the horizon. This can be seen by simply placing the Atmospheric Fog into an empty level. The issue cannot be seen if there is a sky ...

Precomputed lighting is not saved when using Save As or Duplicate for levels

UE - Graphics Features - Sep 30, 2016

Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...

Shadow Quality regression on mobile for Movable Directional Lights

UE - Platform - Mobile - Oct 11, 2016

Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...

Physics Constraint no longer constrains components that are set to Query Only

UE - Gameplay - May 5, 2016

Physics Constraint no longer constrains conponents that are set to Query Only Regression from 4.11.2 User Description: Testing a 4.12 copy of my 4.11 project and when I tested in editor, all my ...

Renaming a variable on a Blueprint will reset that variable's value on any Child BPs

UE - Framework - Blueprint - Mar 25, 2023

If a variable is renamed on a blueprint, then any child blueprints will lose their default values for that variable and reset to the parent's default value. This resetting only happens with the Chi ...

Physics Assets do not show Z (Blue) axis swing graphic.

UE - Simulation - Physics - Sep 13, 2016

4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...

Unable to use TWeakObjectPtrs for the optional Old value for a repnotify function

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 8, 2018

A user has reported that Unreal Header Tool fails to parse a rep notify function properly when the optional parameter for the Old value is populated with a TWeakObjectPointer. Example of errors:Sev ...

Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...