When the user launches a packaged game for the Android S3 Mobile Devices, any BSP's that were in the level are not visible. Collision still exists, but they are not visible when playing. ...
After disabling the defaults in Project Settings > Rendering > Default Postprocessing Settings, disabling all GlobalPostProcessSettings volumes, and setting the Post Process Blend Weight in the play ...
Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT: LogShaderComp ...
When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...
This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...
Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub ...
Garbage collection crash during opening cinematic. Note after crashing and relaunching the game the saved file appears as 8% complete instead of 0%. Note this crash is also occurring with //UE4/D ...
The Hair shader no longer allows ScreenSpace AO on areas of the screen it occupies. While in the Ambient Occlusion Visualizer it appears that the material draws on top of the SSAO. REGRESSION? Yes ...
A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...