In an actor blueprint with a scene component blueprint as its root, if you add a child object to the scene component blueprint, and then go into the scene component blueprint and set the location to ...
When importing an FBX with a known FBX import issue and the Message Log already open, the FBX Import error will appear but the FBX Import Category which is not present upon opening the Message Log w ...
The VR mode does not turn on when using the Alt+Enter method in standalone if the user has previously used the VR preview feature during the same session of working in the editor. Once the Editor is ...
When entering a comment on a Blueprint node, pressing Enter or clicking off of that node both appear to apply the changes made to the comment. However, clicking off of the node does not mark the Blu ...
When you attempt to import an FBX with the same name as another asset in the same folder, it asks to overwrite it. Many users and licensees use this method over our "Reimport" options because there ...
When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...
When using a Physics Asset with 4 or less physics bodies the flag for Start Awake cannot be disabled, even if unchecked, when Simulate Physics is set to true. I've attached a project with assets f ...
If the user has an interface variable that is exposed on spawn in their widget they will not be able to set this variable via the exposed pin for the create widget node. ...
Enabling Allow Client Side Navigation results in a NavMesh Needs To Be Rebuilt error message on the Client. The Client cannot use the nav mesh. This is a regression: this did not occur in 4.9.2 (th ...
If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified. ...